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Mathieu Ropert: This Videogame Programmer Used the STL and You Will Never Guess What Happened Next
This Videogame Developer Used the STL and You'll Never Guess What Happened - Mathieu Ropert - ACCU21
Mathieu Ropert “This Videogame Programmer Used the STL and You Will Never Guess What Happened Next”
Become A Game Developer In 5 Minutes Or Less - Mathieu Ropert - CppCon 2020
Crowd Review - Mathieu Ropert - CppCon 2019
Build for everyday programmers and why should they care - Mathieu Ropert - code::dive 2019
The Basics of Profiling - Mathieu Ropert - ACCU 2022
Making Games Start Fast: A Story About Concurrency - Mathieu Ropert - CppCon 2020
Mathieu Ropert: How to improve your codebase with tooling
CppCon 2018: Mathieu Ropert “Early Modern C++: How to Handle a C++03 Codebase in $CURRENT_YEAR”
Cato the Elder - Mathieu Ropert - CppCon 2019
Breaking Enigma With the Power of Modern C++ - Mathieu Ropert - CppCon 2022